ANNA

 LIPTÁK
HI i’m Anna – a 23-year-old multimedia artist based in Budapest, Hungary.


3D
Installation
Video


About me
Instagram
































email:      anna.liptak06@gmail.com
phone:    30/123 7376
This experimental animation was created as a school project. It aims to capture the emotional tone of the music and visually express my personal feelings and associations with it. Audio-reactive elements were used to strengthen the connection between the sound and the visuals. I also incorporated elements from the Kalevala, as I felt it resonated well with the mood and themes of the piece. The animation was created using Blender.
→ KALEVALA
In this project, I created an immersive VR exhibition of Matisse’s paintings. Within this virtual world, visitors can almost step into the artist’s works. These 3D environments are not direct replicas of the original 2D paintings—they reinterpret the emotional essence of the art while preserving its core motifs.As I developed this piece, I infused the paintings with my own associations and artistic style. The dancing figures throughout the experience are all self-representations, captured using motion capture technology. Their movements are intentionally distorted to evoke a dreamlike, painterly atmosphere.

I used Blender to design the 3D worlds and Unity to make the experience interactive and VR-compatible.
→ INSIDE MATISSE
This ID spot was created for the Friss Hús Film Festival. My aim was to evoke the unique atmosphere of an old Balkan grandmother’s apartment a space filled with nostalgia and warmth. I combined retro visual elements, like the classic bouncing DVD logo animation, with textures and details of vintage interiors. The video captures a very specific cultural mood through stylized aesthetics. →  FRISS HÚS ID SPOT
My Land is a kinetic light installation that explores the complex relationship between private ownership and the natural world.
The work reflects on the paradox of control and care, questioning whether human intervention is protective or possessive when it comes to nature.

My Land was exhibited at Fénydóm 2024, and was created in collaboration with Júlia Horváth.
→ MY LAND
The installation plays with sensory discomfort and absurdity through the misuse of familiar domestic objects. It invites the viewer to experience the tension between the visual simplicity of the setup and the auditory discomfort it creates. →  VOICES IN MY HEAD
For this live performance at the Intermezzo Festival, we created bespoke concert visuals for Judit Bárány, whose music is deeply inspired by the slow, organic rhythms of nature. To reflect this connection, we chose flowers as the central visual motif, symbolizing growth, fragility, and transformation.
I modeled and animated the flowers using Blender, focusing on subtle, flowing movements that mirror the calm and meditative quality of Judit's sound. The soft transitions and naturalistic animations aimed to create a sense of immersion and emotional resonance.
The atmospheric effects and real-time visual treatments were developed in TouchDesigner by Emma Forgách, enhancing the overall dreamlike aesthetic.
→ BÁRÁNY JUDIT CONCERT VISUAL
100 Voices – Tales of Újpest was a unique community-based multimedia initiative, created as part of the Budapest 150 anniversary program. The project aimed to bring Újpest's rich and diverse history to life through personal stories, archival materials, and creative reinterpretation.
The final piece is a 26-minute video collage featuring over 100 voices, actors, and artists, each contributing to a vibrant mosaic of memories. The video mixes historical narratives, personal anecdotes, and performative storytelling into a dynamic audiovisual work.
As part of the production team, I created the segment dedicated to Hallassy Olivér, Újpest’s legendary Olympic silver medalist. My role included researching his life and legacy, crafting a visual concept that reflects his resilience and achievements, and producing a short film segment that was integrated into this experimental documentary.
→ 100 HANGOS MESE
This video is a visual meditation on identity, inspired by the surreal world of René Magritte. It reimagines one of his paintings in motion, capturing its atmosphere of mystery and quiet tension. In the video, copies of myself appear one after another, following me endlessly. But I always walk away, I never stop. It’s a loop without resolution, symbolizing the pursuit of my true potential: always just ahead, always just out of reach. The work explores the feeling of becoming, searching for something essential, yet undefined within myself. → REACH FOR MYSELF
“Our play Extasy invites the spectator to a discovery. It invites to a constructed mini universe; to an alternative Budapest labyrinth condensed on stage. The multimedia event - running on several storylines and timelines - follows the everyday life of a group of young people, who are looking for the answer to this simple question: how is it possible to be well or at least better. The peculiar world of Extasy agglomerates by using the form language of music, dance, theater and film. Every spectator can put together their own narrative from the dialoges and the scenes by poring over this world. “

I was the set deigner intern for this play, i created the design in 3D (Blender).
→ EXTASY